Résumé
Experience
Web and Social Media Content Manager (2011 – Present), Smithsonian American Art Museum, Washington, D.C.
Create and implement strategies and coordinate content development for web, social media, electronic outreach, and digital initiatives. Oversee museum websites, coordinate e-marketing, and manage social media accounts on Twitter, Facebook, Pinterest, Flickr, YouTube, Art Babble, and iTunes U.
Exhibition Coordinator, The Art of Video Games (2009 – 2012), Smithsonian American Art Museum, Washington, D.C.
Managed development of The Art of Video Games exhibition, including fundraising, contracts, exhibition design, licensing, content, programming, and electronic outreach.
Interpretive Programs Manager, Luce Foundation Center (2006 – 2011), Project Manager/Research Assistant (2004 – 2006), Advanced Level Intern (2003 – 2004), Smithsonian American Art Museum, Washington, D.C.
Managed staff, programs, and interpretation for the Luce Foundation Center for American Art, a visible storage facility that displays 3,300 objects from the museum’s collection. Created interpretive multimedia content (including over 3,000 didactic labels) and oversaw the development of an award-winning kiosk system and companion Web site.
English Teacher (2002 – 2003), Foreign Language Middle School Affiliated to Shanghai Normal University, Songjiang, China
Taught twenty English lessons per week of students 11 – 18 years, organized and ran 2 English Corners per week, took lessons in conversational Chinese.
Education
Glasgow School of Art, Glasgow, Scotland
Graduated 2001 with high honors in BA (Hons) in Design: Visual Communication/Illustration
Blackpool and the Fylde College of Art and Design, Blackpool, Lancashire
Graduated 1998 with Distinction in BTEC National Diploma in Foundation Art and Design
Training
- Using and Publishing Linked Open Data (January 7-11, 2013), Digital Humanities Winter Institute, University of Maryland.
- Contracting Officer’s Technical Representative (2012), Smithsonian Institution Office of Contracting.
- Microsoft Sharepoint Introduction (2011), Smithsonian Institution Office of the Chief Information Officer.
- Certificate in English Teaching Practice (2002), awarded by The British Council with Sydney Institute of Language and Commerce, Shanghai University.
Publications
- Goodlander, G., “Alternate Realities: The Art Museum as a Game Platform,” pp127-44. The Museal Turn. Eds. Sabine Coelsch-Foisner and Douglas Brown. Heidelberg: Winter, 2012.
- Goodlander, G., “Exploring The Art of Video Games.” In K. Beale (ed), Museums at Play: Games, Interaction, and Learning, 2011.
- Goodlander, G., “Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules.” In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives and Museum Informatics. Published March 31, 2009.
- Goodlander (Bath), G., “Case Study: Luce Foundation Center for American Art.” In B. Lord and G. D. Lord, The Manual of Museum Management, 2001.
Selected Advisory Work
- Editorial Board, Journal of Interactive Humanities, 2013.
- Member of “Interagency Working Group on Digital Game Technologies,” U.S. Office of Science and Technology Policy, from 2012.
- Panelist for IMLS Museums for America grant program peer review, 2013.
- Selection Panelist for the Innovation Lab for Museums, American Association of Museums Center for the Future of Museums, 2012 and 2013.
- Field Reviewer for IMLS Museums for America, 2011.
- Jury Member for American Association of Museums MUSE Awards, 2011.
Awards
- Innovative Spirit Award, Smithsonian Institution Secretary’s Awards for Excellence, 2009.
- Official Webby Honoree, Environmental and Experience Marketing category, for the “Ghosts of a Chance” Alternate Reality Game, 2009.
- American Association of Museums Gold MUSE award, Extended Experience category, for the Luce Foundation Center kiosks, 2007.
Selected Presentations
- (Upcoming) Goodlander, G., “Magnificent Masters of Museum Mysteries: Narrative Games in Museum Contexts,” Panel Presentation, and “How to Sustain Your Social Media Presence,” Tech Tutorial, American Alliance of Museums Annual Meeting, May 21, 2013.
- Goodlander, G., “Linking the American Art Museum to the Cloud,” OpenGLAM U.S. Launch, March 24-25, 2013.
- Goodlander, G., “Fabulous Failures in Museum Education,” Panel Presentation, National Art Education Association Convention, March 7, 2013.
- Goodlander, G. and Melissinos, C., “The Art of Video Games – A Review,” Panel Presentation, MAGFest, January 5, 2013.
- Goodlander, G. “Non-Fiction and Culture at the Transmuseum: Bringing History to the Transmedia Experience,” Panel Presentation, StoryWorld Conference, October 18, 2012.
- Goodlander, G. and Melissinos, C., “Gamefest 2.0: Level Up,” Panel Presentation, Smithsonian American Art Museum, September 8, 2012. (webcast)
- Goodlander, G., “Games: Creating Connections to Collections” (presentation slides), Panel Presentation, and “Social Media 101,” Tech Tutorial, American Association of Museums Annual Meeting, April 29-May 2, 2012.
- Goodlander, G., “Games as Art,” Panel Discussion, Grassroots Games Conference, Philadelphia, April 23, 2012.
- Goodlander, G., “What do we really know about social media in museums?” Professional Forum, and “Epic Fail: A forum on failure and ‘failing forwards’,” Closing Plenary, Museums and the Web, San Diego, April 11-14, 2012.
- Goodlander, G. and Melissinos, C., “Developing The Art of Video Games Exhibition” Panel Discussion, MAGFest, January 7, 2012.
- Goodlander, G. and Melissinos, C., “The Art of Video Games” Provost Distinguished Lecture Series, C.W. Post Campus, Long Island University, November 1, 2011.
- Goodlander, G. and Melissinos, C., “Museum Announces Featured Games for The Art of Video Games Exhibition,” Webcast, Smithsonian American Art Museum, May 5, 2011.
- “Zombies vs. Knaves: Playing Games in Cultural Institutions” (presentation slides, notes embedded) and “Alternate Reality Games: Interdisciplinary Designers, Designing Interactions” (presentation slides, notes embedded) Meaningful Play Conference, October 21-23, 2010 at the Michigan State University.
- “Alternate Reality Games (ARGs) and 21st Century Literacies,” Library Research Seminar-V, October 6-9, 2010 at the University of Maryland. (Presentation slides, notes embedded. Video of audience participation).
- Goodlander, G., “Jump Start Digital Work in Your Institution: An Interactive Planning Session,” ”Getting Your Content To Go: Content Design For Mobility” unconference, and “Learning from the Media: Encouraging Wonder and Discovery Among Children and Families” (Presentation slides, notes embedded) at the American Association of Museums Annual Meeting in Los Angeles. May 23-26, 2010.
- Goodlander, G., “Connect, Interact, and Play!” Presentation on participatory projects in the Luce Foundation Center at the MuseumNext Conference in London. April 30, 2010. (Presentation slides, notes embedded).
- Goodlander, G., “PHEON” a new Alternate Reality Game, presented as part of the Smithsonian 2.0 Forum, March 24, 2010 (Presentation slides, notes embedded. Web cast available on YouTube).
- Goodlander, G. and Melissinos, C., “A Day at the Museum: How the Smithsonian is Embracing Games.” Presentation on museum gaming and The Art of Video Games exhibition at the Game Developer’s Conference in San Francisco. March 9-13, 2010 (Presentation slides, notes embedded).
- Goodlander, G., Alternate Realities: The Art Museum as a Game Platform. Presented at “Museum Narratives,” the 20th Annual Salzburg Conference in English Literature and Culture, Salzburg, Austria, November 2009 (Presentation slides, notes).
- Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives and Museum Informatics. Published March 31, 2009.
- Goodlander (Bath), G., “Open Storage: Development and Public Relations,” Storage Strategies for Cultural Collections, conference presented by the Center for Conservation of Art and Historic Artifacts, September 23 and 24, 2008.