Résumé

Experience

Web and Social Media Content Manager (2011 – Present), Smithsonian American Art Museum, Washington, D.C.

Create and implement strategies and coordinate content development for web, social media, electronic outreach, and digital initiatives. Oversee museum websites, coordinate e-marketing, and manage social media accounts on Twitter, Facebook, Pinterest, Flickr, YouTube, Art Babble, and iTunes U.

Exhibition Coordinator, The Art of Video Games (2009 – 2012), Smithsonian American Art Museum, Washington, D.C.

Managed development of The Art of Video Games exhibition, including fundraising, contracts, exhibition design, licensing, content, programming, and electronic outreach.

Interpretive Programs Manager, Luce Foundation Center (2006 – 2011), Project Manager/Research Assistant (2004 – 2006), Advanced Level Intern (2003 – 2004), Smithsonian American Art Museum, Washington, D.C.

Managed staff, programs, and interpretation for the Luce Foundation Center for American Art, a visible storage facility that displays 3,300 objects from the museum’s collection. Created interpretive multimedia content (including over 3,000 didactic labels) and oversaw the development of an award-winning kiosk system and companion Web site.

English Teacher (2002 – 2003), Foreign Language Middle School Affiliated to Shanghai Normal University, Songjiang, China

Taught twenty English lessons per week of students 11 – 18 years, organized and ran 2 English Corners per week, took lessons in conversational Chinese.

Education

Glasgow School of Art, Glasgow, Scotland
Graduated 2001 with high honors in BA (Hons) in Design: Visual Communication/Illustration

Blackpool and the Fylde College of Art and Design, Blackpool, Lancashire
Graduated 1998 with Distinction in BTEC National Diploma in Foundation Art and Design

Training

  • Using and Publishing Linked Open Data (January 7-11, 2013), Digital Humanities Winter Institute, University of Maryland.
  • Contracting Officer’s Technical Representative (2012), Smithsonian Institution Office of Contracting.
  • Microsoft Sharepoint Introduction (2011), Smithsonian Institution Office of the Chief Information Officer.
  • Certificate in English Teaching Practice (2002), awarded by The British Council with Sydney Institute of Language and Commerce, Shanghai University.

Publications

  • Goodlander, G., “Alternate Realities: The Art Museum as a Game Platform,” pp127-44. The Museal Turn. Eds. Sabine Coelsch-Foisner and Douglas Brown. Heidelberg: Winter, 2012.
  • Goodlander, G., “Exploring The Art of Video Games.” In K. Beale (ed), Museums at Play: Games, Interaction, and Learning, 2011.
  • Goodlander, G., “Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules.” In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives and Museum Informatics. Published March 31, 2009.
  • Goodlander (Bath), G., “Case Study: Luce Foundation Center for American Art.” In B. Lord and G. D. Lord, The Manual of Museum Management, 2001.

Selected Advisory Work

  • Editorial Board, Journal of Interactive Humanities, 2013.
  • Member of “Interagency Working Group on Digital Game Technologies,” U.S. Office of Science and Technology Policy, from 2012.
  • Panelist for IMLS Museums for America grant program peer review, 2013.
  • Selection Panelist for the Innovation Lab for Museums, American Association of Museums Center for the Future of Museums, 2012 and 2013.
  • Field Reviewer for IMLS Museums for America, 2011.
  • Jury Member for American Association of Museums MUSE Awards, 2011.

Awards

  • Innovative Spirit Award, Smithsonian Institution Secretary’s Awards for Excellence, 2009.
  • Official Webby Honoree, Environmental and Experience Marketing category, for the “Ghosts of a Chance” Alternate Reality Game, 2009.
  • American Association of Museums Gold MUSE award, Extended Experience category, for the Luce Foundation Center kiosks, 2007.

Selected Presentations